[Telecentres] telecentres Digest, Vol 70, Issue 7

Tara Dahal tmdahal at gmail.com
Wed Aug 31 12:06:38 BST 2011


On 8/31/11, telecentres-request at wsis-cs.org
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> Today's Topics:
>
>    1. Deadline Extension: ICDS 2012 || January 30 -	February 4,
>       2012 - Valencia, Spain (Jaime Lloret Mauri)
>    2. Deadline Extension: ACHI 2012 || January 30 -	February 4,
>       2012 - Valencia, Spain (Alejandro Canovas)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Wed, 31 Aug 2011 00:34:32 +0200
> From: Jaime Lloret Mauri<jlloret at dcom.upv.es>
> To: telecentres at wsis-cs.org
> Subject: [Telecentres] Deadline Extension: ICDS 2012 || January 30 -
> 	February 4, 2012 - Valencia, Spain
> Message-ID: <201108302234.p7UMYWkr011658 at smtp.upv.es>
> Content-Type: text/plain; charset=us-ascii
>
>
> INVITATION:
>
> =================
>
> Please consider to contribute to and/or forward to the appropriate groups
> the following opportunity to submit and publish original scientific results
> in ICDS 2012.
>
> The submission deadline is extended to September 16, 2011.
>
> In addition, authors of selected papers will be invited to submit extended
> article versions to one of the IARIA Journals: http://www.iariajournals.org
>
> =================
>
>
> ============== ICDS 2012 | Call for Papers ===============
>
> CALL FOR PAPERS, TUTORIALS, PANELS
>
> ICDS 2012: The Sixth International Conference on Digital Society
>
> January 30 - February 4, 2012 - Valencia, Spain
>
>
> General page: http://www.iaria.org/conferences2012/ICDS12.html
>
> Call for Papers: http://www.iaria.org/conferences2012/CfPICDS12.html
>
>
> - regular papers
>
> - short papers (work in progress)
>
> - posters
>
> Submission page: http://www.iaria.org/conferences2012/SubmitICDS12.html
>
>
> Submission deadline: September 16, 2011
>
> Sponsored by IARIA, www.iaria.org
>
>
> Extended versions of selected papers will be published in IARIA Journals:
> http://www.iariajournals.org
>
>
> Please note the Poster Forum and Work in Progress options.
>
> The topics suggested by the conference can be discussed in term of concepts,
> state of the art, research, standards, implementations, running experiments,
> applications, and industrial case studies. Authors are invited to submit
> complete unpublished papers, which are not under review in any other
> conference or journal in the following, but not limited to, topic areas.
>
> All tracks are open to both research and industry contributions, in terms of
> Regular papers, Posters, Work in progress, Technical/marketing/business
> presentations, Demos, Tutorials, and Panels.
>
> Before submission, please check and conform with the Editorial rules:
> http://www.iaria.org/editorialrules.html
>
>
> ICDS 2012 Topics (topics and submission details: see CfP on the site)
>
>
> Citizen-centric disruptive and enabling technologies
>
> Wireless and user mobility; Ubiquitous systems; On-line interactions;
> User-centric services, applications, eLearning; High speed electronics,
> storage, networking eHealth and nano medicine; Biological informatics and
> computing
>
> Internet and Web services
>
> IP-based networking and applications; Best effort and QoS/SLA; WWW, Web
> Services, Semantic Web; eLearning and mobile learning; Service-oriented
> platforms; Peer-to-Peer Systems and applications; Web-advertising and
> Web-publishing Multimedia and Webcasting
>
> eGovernment services in the context of digital society
>
> e-Government strategies; Citizen-Government eModels; Special applications
> and services of eGovernment; ePayment, eTax administration; eVoting,
> eCitizen identity cards; Social e-financial projects; Educating eHealth;
> Homeland security and public records; eGarbage collection of private
> records; Metrics for eGovernment projects and services; Benefits of
> eGovernment; On-line social networking; Financing e-Government e-Governance;
> From e-Government to m-Government (mobile-Governemet); e-Environment
>
> eCommerce and eBusiness
>
> On-line shopping frameworks; Trust, privacy, security; Internet macro and
> micro payment systems; On-line banking; Agent-based e-commerce; eBusiness
> models and costs; eBusiness applications; Infrastructure for e-Commerce;
> Mobile commerce
>
> Citizen-oriented digital evidence
>
> Processing citizen-oriented electronic evidence (acquisition, preservation,
> analysis); Multimedia documents ( X-rays, radiology, biometrics, and
> surveillance data); Medical digital forensics; Classic and 3D medical
> documents; DNA profiling; Genetic and biocomputing; Forensic and data
> mining; Predictive data modeling; Biological data and privacy; Digital
> forensics tools
>
> Consumer-oriented devices and services
>
> Mobile TV and IPTV; Consumer-oriented e-commerce; Smart and digital homes;
> Wearable devices; Smart consumer appliances; Speech enable appliances;
> Consumer accessibility appliances and services
>
> Intelligent computation
>
> Theories of agency and autonomy; Intelligent techniques, logics, and
> systems; Evolutionary computation; Autonomic and autonomous systems;
> Autonomic computing and autonomic networking; Ubiquitous and ambient
> computing; Computational economics; Protecting and preventing computing;
> High performance computing; Service-oriented computing; Multi-agent based
> computing; Cluster computing and performance; Artificial intelligence
>
> Networking and telecommunications
>
> Networking and telecommunications technologies; Wireless, mobility and
> multimedia systems; Internet and Web Services technologies; Systems
> performance, security, and high availability; Communications protocols
> (SIP/H323/MPLS/IP); Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor);
> Advanced services (VoIP/IPTV/Video-on-Demand); Advanced paradigms
> (SOA/WS/on-demand)
>
> eDefense for security and protection
>
> Knowledge for global defense; Security in network, systems, and
> applications; Trust, privacy, and safeness; Business continuity and
> availability; Cryptography and algorithms encryption; Rapid Internet attacks
> and network; Applications and network vulnerabilities
>
> Enforced citizen-centric paradigms
>
> Data-centered information systems; User-centric information systems;
> Pervasive and ubiquitous systems; Mobile learning and communications; Open
> and distance education systems
>
> Computational advertising
>
> Computational linguistics; Linguistic signal processing; Statistical
> properties of community structures; Semantic contextual advertising;
> Relevance and click feedback; Searching dense and isolated submarkets;
> Latent factor models; Semantic relatedness; Personalized ad delivery;
> Processing over query-dependent functions; Inverse document frequency;
> Query-biased summarization; Pseudo-relevance feedback; Classification of
> rare queries; Page ranking
>
> Management and control
>
> Digital telecommunications management; Control and monitoring systems;
> Measurement and management systems; Human/Machine interface and
> man-in-the-loop control; Energy and power systems control; Self-monitoring,
> self-diagnosing, self-management systems
>
> Digital analysis and processing
>
> Digital information processing (Voice/Data/Video); Computer graphics and
> animation; Virtual reality/3D graphics/Games; Computer modeling/simulation;
> Graphic/Image/Photo/Hand-writing analysis and processing; Pattern
> recognition / Computer vision; Natural language processing / robust
> processing; Speech recognition and processing
>
> Mobile devices and biotechnologies
>
> Robotics/Mobile devices/ Mobile networks; Handled and wearable computing and
> devices; Vehicular navigation and control;
> Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena;
> Biotechnologies/Bioinformatics/Biometrics/Biomedical systems; Computational
> biochemistry; Biological data management
>
> Software and system robustness for digital society
>
> Portals and user-oriented systems; Software as a service; Software
> specification and design methodologies; Software development and deployment;
> Programming languages and supporting tools;
> Patterns/Anti-patterns/Artifacts/Frameworks; Agile/Generic/Agent-oriented
> programming; Neuronal networks/Fuzzy logic/Temporal logic/ Genetic
> Algorithms; Reasoning models/Model checking/Modular reasoning/; Program
> verification/validation/correctness ; Embedded and real-time systems;
>
> Consumer-oriented digital design
>
> Online consumer decision support&  advertising; Semiotic engineering of
> online services; Human factors in computer systems; Personal information
> management; Consumer trust in digital society; Interaction in smart
> environments; Mobile consumers and interactive spaces; Hedonic and perceived
> digital quality; Usability, aesthetics, and accessibility; Multimodal and
> interactive interfaces; Intelligent user interfaces
>
> Social networking
>
> Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.);
> Enterprise social networking; General informative webcast; Government
> information webcast; State-of-the-art for chat, blogs, wikis, etc.;
> Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual
> social network analysis; Personalization for search and for social
> interaction; Dynamics, evolution, and trend prediction patterns; Social
> interactions; Medical assistance in social networking; Data protection
> inside communities; Misbehavior detection in communities; Pattern
> presentation for end-users and experts; Evolution of communities in the Web;
> Online and offline social networks; Information acquisition and
> establishment of social relations
>
> ICT support and applications for eCollaboration
>
> Touch screen voting; Local e-Participation; Portals and eGovernment
> websites; eGovernment platforms and benchmarks; Business process management;
> Interoperable frameworks (national and cross-countries); Private-public
> eCollaboration; Regional and cross-nation competitiveness
>
>
>
> Committee:
>
> http://www.iaria.org/conferences2012/ComICDS12.html
>
> ===================
>
>
> ------------------------------
>
> Message: 2
> Date: Wed, 31 Aug 2011 00:44:59 +0200
> From: Alejandro Canovas<alcasol at upvnet.upv.es>
> To: telecentres at wsis-cs.org
> Subject: [Telecentres] Deadline Extension: ACHI 2012 || January 30 -
> 	February 4, 2012 - Valencia, Spain
> Message-ID: <201108302244.p7UMiwWB014048 at smtp.upv.es>
> Content-Type: text/plain; charset=us-ascii
>
>
> INVITATION:
>
> =================
> Please consider to contribute to and/or forward to the appropriate
> groups the following opportunity to submit and publish original
> scientific results in ACHI 2012.
> The submission deadline is extended to September 16, 2011.
> In addition, authors of selected papers will be invited to submit
> extended article versions to one of the IARIA Journals:
> http://www.iariajournals.org
> =================
>
>
> ============== ACHI 2012 | Call for Papers ===============
>
> CALL FOR PAPERS, TUTORIALS, PANELS
>
> ACHI 2012: The Fifth International Conference on Advances in
> Computer-Human Interactions
>
> January 30 - February 4, 2012 - Valencia, Spain
>
> General page: http://www.iaria.org/conferences2012/ACHI12.html
>
> Call for Papers: http://www.iaria.org/conferences2012/CfPACHI12.html
>
>
> - regular papers
> - short papers (work in progress)
> - posters
> - ideas
>
> Submission page: http://www.iaria.org/conferences2012/SubmitACHI12.html
>
>
> Submission deadline: September 16, 2011
>
> Sponsored by IARIA, www.iaria.org
>
>
> Extended versions of selected papers will be published in IARIA
> Journals: http://www.iariajournals.org
>
> Please note the Poster Forum and Work in Progress options.
>
> The topics suggested by the conference can be discussed in term of
> concepts, state of the art, research, standards, implementations,
> running experiments, applications, and industrial case studies. Authors
> are invited to submit complete unpublished papers, which are not under
> review in any other conference or journal in the following, but not
> limited to, topic areas.
>
> All tracks are open to both research and industry contributions, in
> terms of Regular papers, Posters, Work in progress,
> Technical/marketing/business presentations, Demos, Tutorials, and Panels.
>
> Before submission, please check and conform with the Editorial rules:
> http://www.iaria.org/editorialrules.html
>
> ACHI 2012 Topics (topics and submission details: see CfP on the site)
>
>
> INTER: Interfaces
> Graphical user interfaces; Intelligent user interfaces; Adaptive user
> interfaces; Multi-modal user interfaces; Context-based interfaces;
> Virtual reality and 3D interfaces; Speech and natural language
> interfaces; Interfaces for collaborative systems; Interfaces for
> restricted environments; Internationalization and reflections of culture
> on interface design; Interfaces for disadvantaged users; Interface
> specification and design; Interface prototyping; Interface testing;
> Interface evaluation; Interface generators and other tools for
> developing interfaces; Data visualization; Visualization techniques;
> Interactive visualization
>
> OUI: Organic user interfaces
>
> Interface-oriented materials and devices; Physical and digital
> representation; Sensing and display technologies; Rollable and foldable
> displays with tactile properties; Skin-based input; Analog input
> interaction design; Flexible display technologies; Functional-based
> display forms; Flexible-computing and curve computer interactions; 3D
> continuous display interfaces
>
> HAPTIC: Haptic interfaces
> Fundamental of haptic interactions; Tangible user interfaces;
> Bidirectional information flow ; Haptography; Haptic feedback and
> control; Bodyware (embedded sensors; flexible structures, associative
> memories, actuation and power systems); Magnetic levitation haptic
> interfaces; Kinetic motion-based interaction; Kinetic motion and haptic
> design; Mindware (learning, adaptation, head-hand coordination, bimanual
> coordination; discovering affordance, interaction and imitation);
> Language of motion / Gesture annotation; Interfaces with kinetic
> properties; Sensor actuator design, development and evaluation; Linear
> haptic display; Fingertip haptic display; Pen based force display; High
> bandwidth force display; Quality of experience model for haptic
> interactions; Haptics rendering;
>
> SYSTEMS: Interactive systems
> Highly interactive systems; Intelligent agents and systems; Adaptive
> systems; Context-aware systems; Multi-user multi-interface systems;
> Collaborative systems; Computer-supported cooperative work; Distributed
> information spaces; Communicators and advisory systems; Interaction
> through wireless communication networks
>
> DEVICES: Interaction devices
> General input and output devices; Virtual reality input and output
> devices; Interaction devices for immersive environments; Shareable
> devices and services; Mobile devices and services; Pervasive devices and
> services; Small displays; Very large displays; Tangible user interfaces;
> Wearable computing; Interaction devices for disadvantaged users;
> Interaction devices for computer games
>
> DESIGN & EVAL: Interaction & interface design & evaluation
>
> Interface metaphors; Interaction styles; Interaction paradigms;
> Requirements specification methods and tools; Analysis methods and
> tools; Design methods and tools; Evaluation paradigms; Evaluation
> methods and tools; Evaluation frameworks; Scenarios; Task analysis;
> Conceptual design; Physical design; Information architecture;
> Information design for websites; Guidelines and heuristics; Experience
> design; Environmental design; Ethnography; Contextual design; Service
> design;
>
> MODELS: Principles, theories, and models
> Cognitive models; Conceptual models; Mental models; Frameworks for
> cognition; Model-based design of interactive systems; Formal methods in
> human-computer interaction
>
> USER: User modeling and user focus
> Usability and user experience goals; User testing; User modeling; User
> profiling; Predictive models (e.g., for user delay prediction); Human
> perceptible thresholds; User support systems; Psychological foundations
> for designing interactive system; Human information processing; Digital
> human modeling; Engineering psychology; Ergonomics; Hearing and haptics;
> Affective computing
>
> PARADIGMS: Traditional and emerging paradigms
> Interaction paradigms; Mobile computing; Wearable computing;
> Location-aware computing; Context-aware computing; Ubiquitous computing;
> Pervasive computing; Transparent computing; Attentive environments;
> Virtual reality; Augmented reality and tangible bits; Immersive
> environments; Human-based computation; Visual languages and
> environments; End-user programming; Hypermedia advances and
> applications; New visions of human-computer interaction
>
> ACCESS: Usability and universal accessibility
> Interaction and interface design for people with disabilities;
> Interaction and interface design for the young and the elderly;
> Universal access and usability; Usability engineering; Usability testing
> and evaluation; Usability and internationalization
>
> HUM-ROBOTS: Human-robot interaction
> Fundamentals of human-robot cooperation; Cognitive models of human-robot
> interaction; Adaptable autonomy and knowledge exchange; Autonomy and
> trust; Awareness and monitoring of humans; Task allocation and
> coordination; Human guided robot learning; User evaluations of robot
> performance; Metrics for human-robot interaction; Long-term interaction
> robotics; Health and personal care robotics; Social Robotics;
> Multi-modal human-robot communication; Robot intermediaries; Experiments
> and applications
>
> HUM- AGENTS: Agents and human interaction
> Principles of agent-to-human interaction; Models for human-agent
> interaction; Social persuasion in human-agent interaction; Designing for
> human-agent interaction; Socially intelligent agents and the human in
> the loop; Agents for human-human interaction; Agent-based
> human-computer-interaction; Human cooperation and agent-based
> interaction; Human interaction with autonomous agents Agent-based
> human-robot interaction; Human and artificial agents emotional interaction
>
> SOCIAL: Social aspects of human-computer interaction
> Societal implications of human-computer interactions; Social computing
> and software Online communities Weblogs and other community building
> tools Online support for discovery and creativity; Tool support for
> discovery and innovation Expressive and attentive interfaces and
> environments Affective aspects of human-computer interaction Emotional
> design
>
> GAMES: Computer games and gaming
> Computer game technology; Computer game engineering; Foundations of
> computer game design and development; Development processes and
> supporting tools; Management aspects of computer game development;
> Architectures and frameworks for computer games; Game-based training and
> simulation; Serious games; Multi-user games; Online games; Online
> gaming; Game theories; Audio, video and text in digital games; New
> computer games and case studies; Performance improvements in computer
> games; Social impact of games and gaming
>
> EDUCATION: Human-computer interaction in education and training
> Interactive systems for education and training; Online and
> communications support for education and training; Interfaces,
> interactions and systems for distance education; Software tools for
> courseware development and delivery; Collaborative systems for teaching,
> studying and learning; Handheld mobile devices for education and
> training; Advisory and recommendation systems Techniques and tools for
> information localization, retrieval & storage; Web annotation systems;
> Case studies and applications
>
> MED APPS: Applications in medicine
> Interactive systems for medical applications; Interactive systems for
> telemedicine; Interactive systems for telehealth; Interactive systems
> for telepathology; Interactive systems for telecardiology; Interactive
> systems for telesurgery; Interactive personal medical devices; Digital
> imagery and visualization frameworks; Role of colors and color imaging
> in medicine; Multidimensional projections with application to medicine;
> Data mining and image retrieval techniques for medical applications;
> Imaging interfaces and navigation; Internet imaging localization,
> retrieval and archiving; Video techniques for medical images; Internet
> support for remote medicine; Computer-controlled communications for
> medical applications; Medical informatics; Software and devices for
> patient monitoring; Interactive software for therapy and recovery
>
> TELECONF: Teleconferencing
> Fundamentals for teleconferencing; Platforms for teleconferencing;
> Devices for teleconferencing; Videoconferencing, Web Conferencing;
> Performance in teleconference applications; Real-time aspects in
> teleconferencing; Privacy and security in teleconference applications;
> QoS/SLA for teleconferencing applications; Teleconferencing services;
> Business models for teleconferencing
>
> APPLICATIONS: Other domain applications
> Interactive interfaces and systems for scientific applications;
> Interactive interfaces and systems for engineering applications;
> Interactive interfaces and systems for business applications;
> Interactive interfaces and systems for activities in arts & humanities;
> Interactive interfaces and systems for scientific research; Other
> applications of interactive interfaces and systems
>
> Committee:
> http://www.iaria.org/conferences2012/ComACHI12.html
> ====================
>
>
> ------------------------------
>
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> End of telecentres Digest, Vol 70, Issue 7
> ******************************************
>


-- 
Dear All,
  :--->  lets wish happy Teej to all Nepali women...; Rakhi & Ieddh
Mubarak...
......>Happy Teez, 2068/ Respect Gaura Festival/
 Respect Mother, Father & enjoy Sangini & Gaura & have knowledge;rational
conscious to our, mother, sistier from ther heartist;devote our elers://

------*>   Pse. Circulate  to Nepalese Circle*
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CD;s /
& DVDs;;  Pub.s  'Knowledge Management' or  STI resources , which are highly

useful to our references and related STI research activities. in this
country.
.
*  R U able to open & read my messages ? **  Tara Mani
Dahal ; New Nepal Knowledge-Science Information Center(NNKIC)->       ....>
May I request to share your ideas; advises, suggestions: Greeting &
Sal                     www.nepalipatro.com
 *WINISIS &/ isis (by UNESCO ); consultant & National distributor ;
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in the Himalayan paradise: “Shangrila,”: Nepal / Add's: KumariMarg-63,
BattishPutali Tel: 977-1-4495291/----Mob: 98497-44988
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