[Telecentres] Deadline extension: October 19 || ACHI 2013 || February 24 - March 1, 2013 - Nice, France
Cristina Pascual
cris.pascual.gonzalez at gmail.com
Thu Oct 4 20:56:42 BST 2012
INVITATION:
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Please consider to contribute to and/or forward to the appropriate groups the following opportunity to
submit and publish original scientific results to ACHI 2013.
The submission deadline is October 19, 2012.
Authors of selected papers will be invited to submit extended article versions to one of the IARIA
Journals: http://www.iariajournals.org
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============== ACHI 2013 | Call for Papers ===============
CALL FOR PAPERS, TUTORIALS, PANELS
ACHI 2013, The Sixth International Conference on Advances in Computer-Human Interactions
February 24 - March 1, 2013 - Nice, France
General page: http://www.iaria.org/conferences2013/ACHI13.html
Call for Papers: http://www.iaria.org/conferences2013/CfPACHI13.html
- regular papers
- short papers (work in progress)
- posters
Submission page: http://www.iaria.org/conferences2013/SubmitACHI13.html
Submission deadline: October 19, 2012
Sponsored by IARIA, www.iaria.org
Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org
Print proceedings will be available via Curran Associates, Inc.: http://www.proceedings.com/9769.html
Articles will be archived in the free access ThinkMind Digital Library: http://www.thinkmind.org
Please note the Poster and Work in Progress options.
The topics suggested by the conference can be discussed in term of concepts, state of the art,
research, standards, implementations, running experiments, applications, and industrial case studies.
Authors are invited to submit complete unpublished papers, which are not under review in any other
conference or journal in the following, but not limited to, topic areas.
All tracks are open to both research and industry contributions, in terms of Regular papers, Posters,
Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.
Before submission, please check and comply with the Editorial rules:
http://www.iaria.org/editorialrules.html
ACHI 2013 Topics (topics and submission details: see CfP on the site)
INTER: Interfaces
Graphical user interfaces; Intelligent user interfaces; Adaptive user interfaces; Multi-modal user
interfaces; Context-based interfaces; Virtual reality and 3D interfaces; Speech and natural language
interfaces; Interfaces for collaborative systems; Interfaces for restricted environments;
Internationalization and reflections of culture on interface design; Interfaces for disadvantaged
users; Interface specification and design; Interface prototyping; Interface testing; Interface
evaluation; Interface generators and other tools for developing interfaces; Data visualization;
Visualization techniques; Interactive visualization
OUI: Organic user interfaces
Interface-oriented materials and devices; Physical and digital representation; Sensing and display
technologies; Rollable and foldable displays with tactile properties; Skin-based input; Analog input
interaction design; Flexible display technologies; Functional-based display forms; Flexible-computing
and curve computer interactions; 3D continuous display interfaces
HAPTIC: Haptic interfaces
Fundamental of haptic interactions; Tangible user interfaces; Bidirectional information flow ;
Haptography; Haptic feedback and control; Bodyware (embedded sensors; flexible structures, associative
memories, actuation and power systems); Magnetic levitation haptic interfaces; Kinetic motion-based
interaction; Kinetic motion and haptic design; Mindware (learning, adaptation, head-hand coordination,
bimanual coordination; discovering affordance, interaction and imitation); Language of motion / Gesture
annotation; Interfaces with kinetic properties; Sensor actuator design, development and evaluation;
Linear haptic display; Fingertip haptic display; Pen based force display; High bandwidth force display;
Quality of experience model for haptic interactions; Haptics rendering;
SYSTEMS: Interactive systems
Highly interactive systems; Intelligent agents and systems; Adaptive systems; Context-aware systems;
Multi-user multi-interface systems; Collaborative systems; Computer-supported cooperative work;
Distributed information spaces; Communicators and advisory systems; Interaction through wireless
communication networks
DEVICES: Interaction devices
General input and output devices; Virtual reality input and output devices; Interaction devices for
immersive environments; Shareable devices and services; Mobile devices and services; Pervasive devices
and services; Small displays; Very large displays; Tangible user interfaces; Wearable computing;
Interaction devices for disadvantaged users; Interaction devices for computer games
DESIGN & EVAL: Interaction & interface design & evaluation
Interface metaphors; Interaction styles; Interaction paradigms; Requirements specification methods
and tools; Analysis methods and tools; Design methods and tools; Evaluation paradigms; Evaluation
methods and tools; Evaluation frameworks; Scenarios; Task analysis; Conceptual design; Physical design;
Information architecture; Information design for websites; Guidelines and heuristics; Experience
design; Environmental design; Ethnography; Contextual design; Service design;
MODELS: Principles, theories, and models
Cognitive models; Conceptual models; Mental models; Frameworks for cognition; Model-based design of
interactive systems; Formal methods in human-computer interaction
USER: User modeling and user focus
Usability and user experience goals; User testing; User modeling; User profiling; Predictive models
(e.g., for user delay prediction); Human perceptible thresholds; User support systems; Psychological
foundations for designing interactive system; Human information processing; Digital human modeling;
Engineering psychology; Ergonomics; Hearing and haptics; Affective computing
PARADIGMS: Traditional and emerging paradigms
Interaction paradigms; Mobile computing; Wearable computing; Location-aware computing; Context-aware
computing; Ubiquitous computing; Pervasive computing; Transparent computing; Attentive environments;
Virtual reality; Augmented reality and tangible bits; Immersive environments; Human-based computation;
Visual languages and environments; End-user programming; Hypermedia advances and applications; New
visions of human-computer interaction
ACCESS: Usability and universal accessibility
Interaction and interface design for people with disabilities; Interaction and interface design for
the young and the elderly; Universal access and usability; Usability engineering; Usability testing and
evaluation; Usability and internationalization
HUM-ROBOTS: Human-robot interaction
Fundamentals of human-robot cooperation; Cognitive models of human-robot interaction; Adaptable
autonomy and knowledge exchange; Autonomy and trust; Awareness and monitoring of humans; Task
allocation and coordination; Human guided robot learning; User evaluations of robot performance;
Metrics for human-robot interaction; Long-term interaction robotics; Health and personal care robotics;
Social Robotics; Multi-modal human-robot communication; Robot intermediaries; Experiments and
applications
HUM- AGENTS: Agents and human interaction
Principles of agent-to-human interaction; Models for human-agent interaction; Social persuasion in
human-agent interaction; Designing for human-agent interaction; Socially intelligent agents and the
human in the loop; Agents for human-human interaction; Agent-based human-computer-interaction; Human
cooperation and agent-based interaction; Human interaction with autonomous agents Agent-based
human-robot interaction; Human and artificial agents emotional interaction
SOCIAL: Social aspects of human-computer interaction
Societal implications of human-computer interactions; Social computing and software Online
communities Weblogs and other community building tools Online support for discovery and creativity;
Tool support for discovery and innovation Expressive and attentive interfaces and environments
Affective aspects of human-computer interaction Emotional design
GAMES: Computer games and gaming
Computer game technology; Computer game engineering; Foundations of computer game design and
development; Development processes and supporting tools; Management aspects of computer game
development; Architectures and frameworks for computer games; Game-based training and simulation;
Serious games; Multi-user games; Online games; Online gaming; Game theories; Audio, video and text in
digital games; New computer games and case studies; Performance improvements in computer games; Social
impact of games and gaming
EDUCATION: Human-computer interaction in education and training
Interactive systems for education and training; Online and communications support for education and
training; Interfaces, interactions and systems for distance education; Software tools for courseware
development and delivery; Collaborative systems for teaching, studying and learning; Handheld mobile
devices for education and training; Advisory and recommendation systems Techniques and tools for
information localization, retrieval & storage; Web annotation systems; Case studies and applications
MED APPS: Applications in medicine
Interactive systems for medical applications; Interactive systems for telemedicine; Interactive
systems for telehealth; Interactive systems for telepathology; Interactive systems for telecardiology;
Interactive systems for telesurgery; Interactive personal medical devices; Digital imagery and
visualization frameworks; Role of colors and color imaging in medicine; Multidimensional projections
with application to medicine; Data mining and image retrieval techniques for medical applications;
Imaging interfaces and navigation; Internet imaging localization, retrieval and archiving; Video
techniques for medical images; Internet support for remote medicine; Computer-controlled communications
for medical applications; Medical informatics; Software and devices for patient monitoring; Interactive
software for therapy and recovery
TELECONF: Teleconferencing
Fundamentals for teleconferencing; Platforms for teleconferencing; Devices for teleconferencing;
Videoconferencing, Web Conferencing; Performance in teleconference applications; Real-time aspects in
teleconferencing; Privacy and security in teleconference applications; QoS/SLA for teleconferencing
applications; Teleconferencing services; Business models for teleconferencing
APPLICATIONS: Other domain applications
Interactive interfaces and systems for scientific applications; Interactive interfaces and systems
for engineering applications; Interactive interfaces and systems for business applications; Interactive
interfaces and systems for activities in arts & humanities; Interactive interfaces and systems for
scientific research; Other applications of interactive interfaces and systems
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Committee: http://www.iaria.org/conferences2013/ComACHI13.html
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